Obold
Obold
A pale-skinned and completely hairless half goliath who's simple mind makes him somehow charm those around him. Merciless and "good-hearted", he seeks to murder all slavers for vengeance on the trade that took part in the killing of his mother Kaela.
Personality
Traits: Well meaning. Not that smart. Quick to aid his friends. Talks in third person
Ideals: Slavery BAD
Bonds: Loves his mother, but hates his father. Is in love with his demon posessed halberd
Flaws: Sees no issue with murdering slavers, even in cold blood.
Relationships
- Grudrack - his father
- Kaela - his mother
- Z'Daria Nix - his "Girlfriend"
Notes
Was forced to follow Baphomet by Holda
Baphomet showed him a half-goliath paladin of Iuz on Mintarin
Ramses
AC 12 per spell level
HP 25 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell’s level)
16+17
Speed 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 |
- Modifier +4
- Save +4
|DEX| 12 - Modifier +1
- Save +1
|CON| 14
- Modifier +2
- Save +2
| Mod | Save | ||
|---|---|---|---|
| INT | 6 |
- Modifier −2
- Save −2|
|WIS| 12 - Modifier +1
- Save +1
|CHA| 8 - Modifier −1
- Save −1
Senses Passive Perception 11
Languages Telepathy 1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it.
Actions
Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the 2 of Necrotic (Fiend) damage.
Bonus Actions
Fell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.
Find Steed Info
AC 10 + 1 per spell level
HP 5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell’s level)
Speed 60 ft., Fly 60 ft. (requires level 4+ spell)
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Senses Passive Perception 11
Languages Telepathy 1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it.
Actions
Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell’s level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.
Bonus Actions
Fell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.
Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.
Healing Touch (Celestial Only; Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 plus the spell’s level.