Obold


Obold

A pale-skinned and completely hairless half goliath who's simple mind makes him somehow charm those around him. Merciless and "good-hearted", he seeks to murder all slavers for vengeance on the trade that took part in the killing of his mother Kaela.


Personality

Traits: Well meaning. Not that smart. Quick to aid his friends. Talks in third person
Ideals: Slavery BAD
Bonds: Loves his mother, but hates his father. Is in love with his demon posessed halberd
Flaws: Sees no issue with murdering slavers, even in cold blood.


Relationships


Notes

Was forced to follow Baphomet by Holda
Baphomet showed him a half-goliath paladin of Iuz on Mintarin


Ramses

AC 12 per spell level

HP 25 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell’s level)
16+17

Speed 60 ft.

Mod Save
STR 18

|CON| 14

Mod Save
INT 6

Senses Passive Perception 11

Languages Telepathy 1 mile (works only with you)

CR None (XP 0; PB equals your Proficiency Bonus)

Traits

Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it.

Actions

Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the 2 of Necrotic (Fiend) damage.

Bonus Actions

Fell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.


Find Steed Info

AC 10 + 1 per spell level

HP 5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell’s level)

Speed 60 ft., Fly 60 ft. (requires level 4+ spell)

Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 8 −1 −1

Senses Passive Perception 11

Languages Telepathy 1 mile (works only with you)

CR None (XP 0; PB equals your Proficiency Bonus)

Traits

Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it.

Actions

Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell’s level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

Bonus Actions

Fell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.

Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

Healing Touch (Celestial Only; Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 plus the spell’s level.