019 09-07-2025
019 09-07-2025

Session Summary
The party infiltrated Chainspire Tower, slew the necromancer Ruza, and freed Vista, ending Gorvakutha’s reign of torment. Afterward, their group splintered — some seeking vengeance, others redemption — as they set course toward Kragthars Respite and Callum’s Port. Their path now winds through coastlines haunted by sea hags and the lingering debts of the Dark Daggers, with destiny closing in from every shore.
Recap
The Perfect Plan
AI Summary
Gorvakutha is mentioned here but may or may not be the same place as Gorvathcha. Confirm and update links if they are the same location.
After meeting Scalius in the oppressive city of Gorvakutha, the party began coordinating the rescue of Viola, Thorin’s daughter, who was imprisoned within Chainspire Tower. Scalius enlisted the help of Artenia, a Harper agent skilled in curse-breaking, and together they devised an infiltration plan. Battling through undead guardians and slavers, the party confronted and slew the necromancer Ruza, freeing both Viola and Zaryrok before escaping through mine tunnels that led them into the hills beyond the city.
That night, as the group camped beneath the stars, they each experienced haunting and symbolic dreams, hinting at deeper powers and looming destinies. In the aftermath, Viola and Thorin chose to part ways, with Viola returning to aid the ongoing slave revolt in Arkalka. The group learned that Grashnak the Skullhunter, the orc responsible for Thorin’s family’s deaths, was seen near Kragthars Respite, marking their next objective.
Artenia remained behind to gather intelligence on the Harpers, while Scalius handed Grunkthor a sealed note, reminding them of their debt to the Dark Daggers. Grolgath, now burdened with resolve, departed to challenge his former Bloodfang Tribe leader and reclaim his honor as chieftain. The remaining party planned their return to the ship by following the coast toward Kragthars Respite, learning of the Galdur Towers, the source of the Three Sea Hags’ power, and setting course for Callum’s Port in Calimshan — their next step in a journey shadowed by prophecy and vengeance.
Log
We met with Scalius in Gorvakutha to discuss plans for freeing Viola. Scalius left to retrieve Artalka, an agent of the Harpers who could help us. She specializes in breaking curses, and together we devised a plan to infiltrate Chainspire Tower, where Ruza and Zaryrok were holding Viola captive.
After fighting our way through the tower, we defeated the necromancer Ruza, slaying him and freeing both Viola and Zaryrok. We escaped through a network of mine tunnels beneath the city, emerging into the hills outside Gorvakutha. That night, as we camped under the stars, we each experienced strange and vivid dreams.
After the Battle
In the aftermath, Viola and Thorin left the group. Viola said she intended to return to Arkalka and help continue the slave revolt. During this time, we learned that Rashmak Skullhunter, the orc who killed Thorin’s wife and son, was last seen near Craghawk’s Respite.
Arkalka remained behind to gather more information on the Harpers, while Scalius handed Grunkthor a sealed note, saying that he would be in touch — and that we still owed him a debt.
Grograh departed to challenge his old Bloodfang Tribe leader and claim his place as the new chieftain.
The Journey Ahead
We began discussing how to return to our ship. The group decided to travel along the coast to reach Craghawk’s Respite. Along the way, we learned that Gwalduhr Towers are the source of the Three Sea Hags’ power.
While resting, we encountered Grunka, who mentioned a port called Callum’s Port in Calimshan — our next destination.