036 03-29-2026
036 03-29-2026
Session Summary
The Scorned Eight interrogated their captured lizardfolk scout, learning that the hag Agnus the Maw dwells at the island's center and that the periodic floods originate from the Witch's Maw — a great hole beside her hut. After weathering the first surge and dispatching a nest of swamp snakes, the party encountered a larger band of lizardfolk standing guard over a sacred shrine. Despite being offered an escort to the hag, Alias signaled Kaneko to open fire. The ensuing brawl was chaotic: Gunther's wild magic briefly turned him into a frog, Obold kissed him back to human form, and Obold then dismembered the last combatant before desecrating the shrine altar with a bloody symbol of Baphomet. A second flood surge swept Kormak and Obold off their feet before Thorin parted the torrent with Control Water and the party pressed on toward the center of the island.
Recap
AI Summary
The Prisoner Speaks
The morning after the battle at the cove, the Scorned Eight turned their attention to the surviving lizardfolk scout crouched before them in the muck. The prisoner was wary but not suicidal. Through halting conversation, they pieced together what he knew.
He had heard of Vutha — recognized the name as the leader of the scouts — but Vutha was not a tribal chieftain. He was mid-rank at best. If the party wanted to deal with anyone who mattered among the lizardfolk, they would need to speak with Vutha's own superior. When Obold asked whether that leader would receive them kindly, the prisoner's expression answered before his words did. "Good guess," he said flatly.
He also told them about the hag. Her name was Agnus the Maw. She dwelled at the center of the island, deep in the elevated core where the ground rose above the surrounding bog. Beside her hut gaped the Witch's Maw — a great hole in the earth that filled and discharged on its own rhythm, flooding the lowland paths of Oman several times each day. The prisoner described it with the matter-of-fact dread of someone who had learned to live with it.
As if to confirm his words, a deep rushing sound rolled in from the interior — like a distant waterfall suddenly turned sideways. The water level in the surrounding bog began to drop. Seconds later, a wall of murky water came surging through the swamp from the direction of the island's center.
Thorin reacted fast, casting Water Walk across the party. Most of them skimmed across the surface of the surge without incident. Thorin himself nearly went under but kept his footing.
An Inconvenient Generosity
Once the waters receded and the party caught their breath, Obold made a gesture that surprised everyone including himself: he produced the severed head of one of the prisoner's clansmen — taken from the earlier battle — and placed it in the scout's hands. A small, grim offering of respect, or something close to it.
Alias stepped in with softer words. He told the prisoner that the lizardfolk need not remain under the hag's thumb — that they could return to Llorgh and reclaim what was theirs. The prisoner seemed to believe him. He went on his way with what looked like faint hope.
The problem, which Alias was aware of as he spoke, was that they had made the same promise to Vutha. Both lizardfolk now believed the party would help their people reclaim Llorgh. At most one of them could be right about who exactly would benefit.
The First Surge — Finding High Ground
With the prisoner gone and the immediate crisis passed, the party needed to move. The island's terrain sloped gradually upward toward the center — the higher ground also happened to be where Agnus the Maw was located.
Ofie shifted into her giant eagle form and climbed above the tree canopy to survey the land. From height she could confirm it: the island rose toward a central mass of elevated ground, the bog at its lowest around the shoreline and gradually firming toward the interior. She also spotted a ridge of usable high ground closer to the party's current position.
They struck out toward it, Thorin's Water Walk still carrying them across the wet ground. The swamp had other opinions about their pace. Before they cleared the low terrain, a cluster of swamp snakes — four of them, thick-bodied and fast — erupted from the water and tangled themselves around the party's legs. The fight was ugly rather than dangerous; the snakes went down without serious injury. The party found a dry-enough patch of elevated ground and made camp.
They slept without incident and woke rested.
The Sacred Dais
The next day they moved toward the island's heart. The ground firmed somewhat underfoot as the slope increased, and the fog thinned enough to see more than a few dozen feet ahead. Before long they spotted movement — a group of the larger lizardfolk standing in loose formation around a stone dais of some kind. No offering rested on its surface as far as they could tell, but the lizardfolk treated it with obvious reverence.
Gunther and Alias moved forward to parlay.
The conversation started well enough. The lizardfolk were watchful but not immediately hostile. Then Alias mentioned Vutha. The shift in the larger warriors' posture was subtle but unmistakable — tightened shoulders, tails stiffening, hands drifting toward weapons. These lizardfolk were not friends of Vutha, or of anyone who claimed to be.
The warriors offered, surprisingly, to escort the party to where the hag dwelled.
Alias registered the offer. He also registered the mood behind it, the way the large warriors hadn't relaxed, the way this felt less like hospitality and more like controlled handling. He'd spent a day in a swamp that smelled like a mass grave. He was tired and irritable. He looked at Kaneko and put his thumb down.
Kaneko's bow was already in hand.
The Shrine Fight — Frog Prince of Oman
The battle erupted around the sacred dais in a chaos of mud, steel, and spectacularly bad luck.
Gunther raged and charged into the fray, then his wild magic chose that precise moment to express itself. The half-orc barbarian mid-swing became, briefly, a small and confused frog sitting in the swamp mud.
Obold, who had grown up hearing stories that kissing a frog would return it to human form, did not hesitate. He sprinted across the battlefield, dropped to one knee in the muck, and kissed Gunther.
It didnt workat first.
After a short moment, Gunther reappeared, disoriented for only a moment, then immediately raged again. The wild magic surge that followed knocked Obold off his feet — twice — in rapid succession.
The rest of the fight ground forward in the usual swamp-combat way: slow, filthy, and effective. Lois blasted from range, Thorin guided holy light onto targets and followed with his hammer, Alias stabbed through openings in the melee, Kaneko dropped enemies from the flanks. Kormak conjured Faerie Fire across the largest remaining warriors — foreseeing, correctly, that the blessing would hold — and lit them up for everyone. Ofie fought in eagle form, harrying the stronger combatants.
The last standing lizardfolk warrior tried to hold his ground. Obold was somewhere beyond tactical thought by this point. He came through the mud and cut the warrior apart. Not killed — taken to pieces, methodically, in what could only be called a dissection by halberd. When he was done, Alias quietly told everyone to leave the next-to-last one alive as a witness, but it was already too late for that particular suggestion.
The Desecration
When the fighting stopped, Alias searched the dais and the surrounding area for hidden passages or tunnels that might lead toward the hag's lair. He found nothing.
Obold looked at the sacred altar, and then at the blood still coating his hands from the last combatant. He knelt, dipped his fingers, and drew on the stone surface: the horned sigil of Baphomet, rendered in lizardfolk blood, left as a declaration on the lizardfolk's own sacred ground.
The party did not linger. They bandaged their wounds and moved toward the center of the island.
The Second Surge
They had not gone far when the sound came again — that heavy rushing pressure from the interior, the bog dropping around them as the Witch's Maw drew breath before exhaling.
Most of the party scrambled for elevation in time. Kormak and Obold did not.
The surge hit them and carried them tumbling through the filthy water. Both took damage before they could fight their way back to footing.
Thorin did not wait to watch. He planted himself on higher ground, called on Tempus, and raised his hands. The torrent parted around his will — Control Water, forcing the surge to divide and flow around the party rather than through them. The water roared past on both sides and was gone.
The island's center lay ahead. Agnus the Maw was somewhere in that direction.
Log
Tristan's Notes
We begin to interrogate the lizard guy and he tells us the hag lives at the center of the island. While we hear the loud sound of rushing water in the distance. The lizard guy urges us to get to high ground and we follow his suggestion. Thorin casts water walk us before a huge rush of water comes rushing towards us. The lizard guy explains that the water originates from a hole near where the hag dwells and occurs a few times every day. Obold gives him the head of one of his uncles and I convince him that he can go back and tell his people that they can go back and reclaim Llourgh, though we did tell Vutha he could do the same, so I did deceive him a lil bit.
Ofie flies up as an eagle to search for high ground. She sees that the island is sloped to where it elevates towards the center where the hag is located. As we travel towards high ground we are attacked by a group of swamp snakes. After defeating them we spend the evening taking a long rest.
As we continue our travels we come across a group of the larger lizard people who are standing near some kind of dais that is sacred to them. Gunther and I attempt to parlay with them, but once I feel that we may not be able to ally with them due to their reaction to us mentioning our friendship with Vutha, me being in an overall bad mood from being in the swamp for a day I give Kennekko the signal to let loose and surprise attack them, despite them offering to escort us to where the hag is located.
Joe's Notes
We try and interrogate the lizard. He says he knows vutha, who is the leader of the scouts, but not a leader of the lizards. He says if we want to talk to vutha we gotta talk to his leader. Obold says he's not sure if the leader will be nice to us, and he says, "good guess" and obold asks if he can take us to his leader, he says no. then a loud rushing noise is heard as the water level lowered, shortly after a rush of water sweeps through the party from the center of the island, the party gets high ground but thorin almost gets swept away.
Witch's name is agnus the maw
Witch's maw is hole next to witch's hut He says.
We look for high ground, Ofie sees the center of the island is not as low as the rest of the island, she also finds highground near us. We head towards the high ground using Thorin's water walk but get jumped by 4 snakes on the way. We killed them, and then took a long rest peacefully.
The next day we head towards the center of the island and see a group of lizards walking around an alter, we dont see anything on the alter as we approach. Alias tries to talk to them, and when he mentions vutha he doesnt think they are friends with him, so alias outs his thumb down to signal to Kaneko to shoot the guy he's talking to. A fight breaks out but right as it starts Gunther rages and turns into a frog. Obold heard stories as a kid that to turn frogs to human you have to kiss them so he runs and kisses gunther in frog form. The next round gunther comes back alive and rages again, causing obold to fall prone twice from his wild magic. The party dispatches the lizard folk and obold in a blind rage chops the final combatant to bits and pieces. Alias searches the shrine for secret tunnels but doesnt find any, obold takes the blood of the lizard he dismembered and desecrated the temple with a symbol of baphomet. the party then licks their wounds and heads to the center of the island. As they approach, the loud noise heard earlier happens again as the water level gets lower, the party gets high ground, but kormak and obold dont get high ground fast enough and get swept out and damaged. Thorin uses control water and parts the torrent of water, preventing the party from getting swept away.